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View Full Version : PSU >>>> PSO (My Take)



Hunter
01-23-2007, 07:41 PM
http://media.vggen.com/games/xbox360/psu/logo.jpg

Man I am loving this game. Maybe it's just because I am a PS whore but I love every second of it. So let's go through it piece by piece. Even though I know all of you have already written this game off. Again, Me = PS Whore but I will try to be as objective as I can. Here we go!

Introduction

I know some of you, have played the Beta, for those of you who did not, the Beta is back up. They let you play for a month for free, then they wipe the servers. Just so you know, the Beta is not a very good indication of the real game. Beta is in fact not a an accurate description, it is more a demo, meaning it's missing a lot of the stuff from the final version, I'd say more than 75%. However, if you want a general idea of how the gameplay goes, the Beta is a good offering. NOTE: Your Beta character will not transfer to the full version of the game. It's worth a download if this review intrigues you.
NOTE2: I will not be giving a point score, since this is more for your information than assigning a grade.


Presentation

I have always loved the art and style of the PS universe and this is a lot more of the same. Clean cut high tech worlds with a touch of anime in the character designs. The menus are straight-forward, clear and easy to use. Although figuring out how to compare stats is a bit weird at first. There are three options to choose from, but I cannot for the life of me figure out what extra mode is for. It is just the online game, offline. But you can't use anything you earn there online and there are no extra story elements. It may server as a way to do offline co-op with friends, but I have not attempted this as of yet.

It is very different from PSO in that the offline mode is separate from online, and has a much better storyline. The menu layouts are different, much smaller, and transparent, not longer shrinking your screen, but instead superimposed on the top left. Online, is very different as well, since you now have 4 different locations to visit, three Planets, and a space colony where you live, each being vastly different than each other, with their own quests to tackle. There are no more “lobbies”, instead there are wide open spaces where there are shopping plazas, areas for relaxing, and places for taking missions. It can be pretty overwhelming at first, so it is recommended you go through the tutorial at the beginning of the game, plus you get a cool bonus at the end if you are a Hunter.

One thing, that I find VERY frustrating and I must speak out about, is the save system. Online is fine, since it is constantly saving, but offline, it uses save points, that are few and far between, sometimes 30-45 minutes between one ant the next. This is usually not an issue, since the game is fairly easy, but there are one or two levels where this becomes truly frustrating.


Story

There are two components to the story, both an offline and online story which are related to one another.

The Campaign Mode, or offline story is about 25-30 Hrs long. It is told in a mixture CG, Cutscenes, and text-bubble convo’s. Unlike a PSO, a large part of the story is told via CG and Cutscenes with audio. Of course, as is to be expected from all SEGA games, the voice acting is not the best, however, it is better than most. Better than enchanted arms. Most of the main characters do a well enough job, and are better than your average SEGA acting. The secondary characters are another matter. Most are ok, but there are a few (Vol Brothers) that are most definitely cringe-worthy.

The script itself is not as epic as past series, but it contains quite of few references to the old games, and a lot of staples of the series. It’s not exactly fresh, but it is quite enjoyable. The ending leaves a lot left unrevealed, but that’s intentional since there is more story to be had online and in future expansions, but it satisfactorily ties up the story. Again, a lot of the issues with SEGA games pop-up here. The writing can be pretty cheesy at times, but again, I expect this, and if you are used to PS games, you’ll find it quite enjoyable. There is a Rajah type character who is fun to watch.

The CG looks great though sometimes it seems to cut-off at the weirdest times. The cutscenes are fine, nothing impressive due to the graphics, but they tell the story well enough. The bubble-text scenes are a bit weird in that they use the pre-animated online emoticon type actions in order to convey emotions, and sometimes they don’t fit. The characters are otherwise static, but since most of the important story elements are told in the CG or custscenes, this is mostly extra story you may or may not want and can skip through. You can also get more story from background characters, who will tell you about their daily lives, and add some backstory to the world, give you tips, and make the world more alive. Though this is not necessary.

One of my favorite elements, is the episodic type nature of the story. You the play the game in episodes, each of which gets progressively longer. They have an opening intro with song, closing credits, with various songs, and even scenes from the next episode of PSU. I loved this, and made the story experience an amazing one for me, it may be a gimmick, but it made me feel like I was playing through an anime, which has always been one of my favorite things about the PS games. The story is however, very linear because of this, so if you dislike linear gameplay, that is a drawback.

All In all, it was a very enjoyable experience and left me wanting more.

Online Story. So I do get MORE!! The online story is a set of missions you can take online at the guild that take place several months after the offline story. They contain no audio since you carry them out with your online character. I have only played through the first one, there are currently four and more on the way. Any progress you make, you get to keep, not to mention you gain new NPC friends you can use when you solo. It is all text based, but so far, it is pretty good with some surprising revelations about our heroes in the Campaign mode.


GamePlay

The online and offline gameplay are pretty much the same, there are a few minor differences. One, you level up MUCH faster in Story Mode, and your character in story mode is a bit of a hybrid and has a lot of abilities you won’t be able to use online across classes like he does. Other than that, things are more or less the same so I will be describing online mode here mostly.

Like PSO, you have three basic classes to choose from Hunters, Forces, and Rangers. Your classes level separately from your character and the class you choose determines your overall stats, you can change classes at any time without losing your level and you can switch back and get all of your stats any times. There are the same races plus a new one. So you can choose from Humans, Newmans, Casts, and the new race, Beasts. There are also now 7 New Specialty classes, Fighgunners, Guntechers, Wartechers, Fortefighters, Fortegunners, ForteTechers, and Protransers. In order to use these, you need to gain certain levels in the general classes. We’ll begin by discussing gameplay for the basic classes.

Classes

For hunters, it’s still very similar to PSO, except you can no longer map as many buttons. There are now only two types of attacks for your weapons. The basic attack skill it comes with, which, like PSO, involves a sequence of three timed strikes, and a secondary attack called a Photon As. The three basic classes have Photon Arts specific to them. For Hunters, they are called, Skills. You have to buy disks with skills for the weapons you specialize in.

Each weapon has their own set of attacks, right now there are two, basic and advanced. The advanced attack called Skills use PP, or Photon Points, which vary from weapon to weapon. You can only have one attached to a weapons at a time, but you can swap them out as needed, note that each skill retains its’ own level. They recharge slowly over time, though there are recovery items, and items for you armor which speed up the recharge. These skills are more powerful than your regular attacks, and can be used in combination with them They level up and get increasingly more powerful and in some cases more complex, adding multiple more and more complex attacks. Check out the video below for an idea of how they get at high levels.

http://www.youtube.com/watch?v=ZugOdTlfMDc

Hunters can choose from a large variety of melee weapon types, each with their own strengths and weaknesses. They also have a small amount of ranged weapons they can use. Each type has several levels of weapons ranking from C to S. and within each categories there are three different types with strengths in specific stats. S Rank weapons need be made from part as far as I can tell.

Rangers. Rangers have it a bit more difficult in this game than PSO. Their weapons are based entirely on PP. Unlike hunters, ranged weapons only have one attack. These can be enhanced by Photon Arts called Bullets, but they still have only one attack. Bullets usually add elemental damage to the basic attack of the weapon, as well as certain status effects, like freezing enemies, setting them on fire, etc. The reason things a re bit more frustrating with a ranger is that since all of their attacks are tied to PP, their weapons eventually run out of “ammo”. Most guns have much higher PP than any other type of weapon, and use less, but even so, you will often find yourself running short. Pacing yourself helps, but you will usually need to carry various guns on you to switch between each. This is actually a recommended scenario either way, since different weapons serve different purposes. Later on, PP becomes less of a hassle, since you will be able to buy PP restoration items, and once you get the hang of it, you can get to restore stations before you waste all of your PP.

Just like Hunters, rangers Bullets level up to cause more and more damage. They have very large variety of Ranged weapons to choose from, and a few melee. However, some of the weapons unique to them are quite amazing. Like grenade launchers which cause large explosions and send enemies flying, temporarily incapacitating them can be quite devastating, and high level rangers can really dish out the damage from a distance.


Forces, are played much differently from PSO. In this games, Forces are the only of the three classes that can use Rods and Wands, and in this games, that they are the only ones who can use technics out of the basic classes. Like Hunters and Rangers, their abilities are tied to their weapons, rods and wands. However, rods and wands have any non-photon art attacks. The force Photon Art, if you can’t tell already, is the technic. You can tie two to a Wand, and four to a Rod. There are the same variety of technics as in PSO, plus a LOT more. Most of them are vastly improved, for instance Megid now also does damage, so even if it doesn’t work, the PP wasn’t wasted. There are ground technics like Diga, and other varieties of technics, that have different delivery methods, including homing.

Like all Photon Arts, they are limited by the amount of PP you have so you have to manage it wisely. Forces can also use some ranged and melee weapons and have some exclusive ranged weapons, like Bows. Bows are powerful for causing elemental damage. As before, if used correctly, technics do the most damage, but forces are very weak defensively, relying on Rangers and Hunters to keep them alive in many cases against the more powerful fast paced enemies.


Races & Advanced Classes

I’m gonna give a quick overview. Newmans, are strong at techs. Casts have special weapons that work kind of like Photon blasts. Every now and then, they can call down, SUV Weapons, which are giants guns that kick major ass. Beasts have Nanoblasts, which evolve them into giant hulking beasts that do massive damage. Humans, are well, average. They can use any class without any drawbacks, and one of the advanced classes I know of with benefits, but for the most part, they have little to distinguish them besides their lack of penalties.

The advanced classes are basically mixtures of the basic classes, when you have met the required levels on the lower classes you can switch to the advanced classes. Here’s a basic Idea of what they are:

Fighgunners, are Hunters/Rangers. Specialize, they are only class capable of using Doule Sabers, arguably the most powerful type of weapon in the game.

Guntechers, are Rangers/Forces. Capable of using pretty good guns, and casting technics.

Wartechers, are Forces/Hunters. Mostly Forces. They specialize in daggers, and are not able to use heavy weapons, or technics, but they get good Defense and offense, with technics, and if you are a human, you get bonuses in this class.

Fortefighters, Super high level Hunter class. Specializes in powerful melee weapons.

Fortegunners, Super high level Ranger class. Specializes in powerful ranged weapons and some traps.

ForteTechers, Super high level Force class. Specializes in powerful technics.

Protransers. Not entirely sure what they do, they specialize in using traps with massive damage bonuses.


Other

There’s tons more to the gameplay, minibosses and big bosses which are a blast to fight. Some are huge slow and lumbering, usually the big bosses. The mini-bosses tend to be much faster miss less with their attacks. Online, both can be quite a challenge. There are tons of other enemies, though like PSO the basic grunts just get repackaged in most areas, a lot of areas have unique powerful baddies with their own challenges.

There is also the item creation system, which isn’t necessary, but is a good way to make money and get great items. It’s pretty simple, but takes some getting used to. Basically, you get boards for making what you want and insert it in your partner machinery (like a mag). Then you fiend the necessary ingredients, and insert them too. Some can be bought, some must be found. Then, when you have all the ingredients, tell your PM to make it. There is a chance at failure depending on your PM’s level. But you can get all sorts of cool stuff this way.

Your PM’s are a lot different than mags. They do not follow you around anymore, and they are LOT harder to level up. However, they are more useful. They can make items for you, store stuff, and when they get a certain level, they can accompany you on missions!

Then you have the ability customize your appearance, though it is quite expensive, and you have your own room for each of you characters which you can decorate. There are plenty of decorations items, and themes, not to mention a whole SHOP you can add so players can visit and buy stuff you’ve found and put up for sale.


Graphics

To put it simple, they suck. I mean, it’s a PS2 game, what do you expect? Honestly, though, you shouldn’t let this hold you back. Even with it’s unimpressive graphics, it still manages to wow you with certain vistas, dungeons and enemies that are pretty awesome to look at. Close up, things fall apart. But hey, graphics doesn’t make good games, at least not in my book.

Sound

It’s there, dolby 5.1 I don’t know much about sound. I love the soundtrack, though I must admit it is very cheesy. I mentioned the voices already, and sound effects serve their purpose.


Conclusion

Cons: There is $10 online fee. There’s a pretty steep learning curve, this ain’t your old PSO. Graphics suck. Most of you will find offline lacking if you’re not a PS fan. Community is a bit lacking, though on universe 1 and 2 you can usually find a lot of people.

Pros: Once you get used to the new way, it’s much better, deeper, smarter, more balanced, than PSO, with tons more content. It’s just a matter of giving it some time, and you will find the PSO you new and loved, except ten times better.

DarthArcturus
01-24-2007, 02:05 AM
thanks hunter. I didn't read it all but read most of it. I'm still very interested in PSU however I don't have a ps2, 360, and I don't really want to play it on PC.

jp
01-24-2007, 02:09 AM
You really want some people to play this with don't you? :SM14


Just kiddin' man. Honestly, if I felt I had the time, I'd probably hop on with ya. As is, I'm far too busy with school for the moment.

Hunter
01-24-2007, 01:00 PM
Well, I recently got into the network mode, having avoided it for some time to finish the Story mode and I found myself REALLY loving it, and I just couldn't fathom why people would not love this. It is FAR better than PSO. Then it hit me, it's the graphics. That's the only reason no one is willing to give the game a chance.

YankeeH8er
01-24-2007, 01:03 PM
did you really type all that? That is a lot sir. Well done.

Hunter
01-24-2007, 01:24 PM
Yeah, I took everything I know so far off the top of my head. There's tons more I can add and tons more that I don't know. But feel free to ask any questions. I forgot to mention, there are no real side quests in story mode, you can replay previous missions to lvl grind if you wish but that is all.

However there's quite abit of missions online. There are some that resemble C-Mode which are pretty cool to run through. I never liked c-mode but these are rather enjoyable. Still no battle mode though.

Bruhaha69
01-24-2007, 04:10 PM
Nice review. Still, I'm staying away from this one. I want a true Phantasy Star RPG.

Hunter
01-24-2007, 05:20 PM
Nice review. Still, I'm staying away from this one. I want a true Phantasy Star RPG.

Well, it depends on how you look at it, this is a true PS RPG. There's three planets, Parum (Palma, Palm), Moatoob (Motabia, Mota, Motavia), and Neudaiz (Dezolis, though it doesn't resemble it). There are tons of other references to the original series as well. It just doesn't follow the continuity of the original games, but to be honest, those games ended with IV. I too would like a direct sequel, but this is as close as you're gonna get.

The Skies
01-24-2007, 05:21 PM
I wish I was able to pick it up when it was 19.99...oh well. :(

Bruhaha69
01-24-2007, 06:42 PM
Nice review. Still, I'm staying away from this one. I want a true Phantasy Star RPG.

Well, it depends on how you look at it, this is a true PS RPG. There's three planets, Parum (Palma, Palm), Moatoob (Motabia, Mota, Motavia), and Neudaiz (Dezolis, though it doesn't resemble it). There are tons of other references to the original series as well. It just doesn't follow the continuity of the original games, but to be honest, those games ended with IV. I too would like a direct sequel, but this is as close as you're gonna get.

I'd rather it be turn based. I don't like the combat in this game. It's too bland. When you hit enemies, they don't react until they die. Hit points just float out of them. Makes the combat seem less enjoyable to me. At least in turn-based RPG's, I expect that kind of reaction. It seems like something so minor but it really makes a huge difference for me.

Plus, I like the idea of Phantasy Star being turn-based. One of my favorite RPG's in a sea of RPG's I don't like. I wish they kept it turn-based for PSO and PSU. I'm not an MMORPG fan and the single player seems like it's just MMOIRPG leftovers with some story thrown in to shut people like me up.

Hunter
01-24-2007, 07:00 PM
Nice review. Still, I'm staying away from this one. I want a true Phantasy Star RPG.

Well, it depends on how you look at it, this is a true PS RPG. There's three planets, Parum (Palma, Palm), Moatoob (Motabia, Mota, Motavia), and Neudaiz (Dezolis, though it doesn't resemble it). There are tons of other references to the original series as well. It just doesn't follow the continuity of the original games, but to be honest, those games ended with IV. I too would like a direct sequel, but this is as close as you're gonna get.

I'd rather it be turn based. I don't like the combat in this game. It's too bland. When you hit enemies, they don't react until they die. Hit points just float out of them. Makes the combat seem less enjoyable to me. At least in turn-based RPG's, I expect that kind of reaction. It seems like something so minor but it really makes a huge difference for me.

Plus, I like the idea of Phantasy Star being turn-based. One of my favorite RPG's in a sea of RPG's I don't like. I wish they kept it turn-based for PSO and PSU. I'm not an MMORPG fan and the single player seems like it's just MMOIRPG leftovers with some story thrown in to shut people like me up.

Well I've never been a fan of turn based RPG's, so I like the move to real time. PS and SF games are the one huge exception. I will probably get Blue Dragon as well, and MAYBE lost Odyssey. Anyways, did you play the demo? There is very much feedback from enemies when you hit them, depending on how you hit them. True, regular hit's don't do much to a lot of enemies, but when you do decent damage they recoil from the hit, and some of the photon arts launch them in the air or across the room where they will sometimes be incapacitated for a bit. Status effects are also clearly visible, from fire, to ice, to paralysis, and even sleep.

As for the story, they clearly did not spend millions to make the greatest offline RPG ever, but if you're thinking it's like PSO, it's not. A lot of the story is told via text bubbles like PSO, but most of the main story is told with cutscenes and CG with SPOKEN dialogue. The story was clearly not an afterthought here, especially since it's implementation continues well into the Network Mode. Again, it is not a masterpiece, but I still think it is a good piece of work.

Bruhaha69
01-24-2007, 10:15 PM
Yeah, I played the beta but it was all online, so I didn't get the chance to play the main game. I dunno. I hoped for too much, I think.

Hunter
01-25-2007, 12:38 PM
Yeah, I played the beta but it was all online, so I didn't get the chance to play the main game. I dunno. I hoped for too much, I think.


Possibly. I mean, I wouldn't recommend for any of you to buy this unless you can come at it with an open mind, clear of any expectations. I know a lot of you have been dead set against this for a while, so you made up your minds long ago. Still, if there are some of you out there who feel they could give this game an honest shot, I'd say go for it.

YankeeH8er
01-25-2007, 12:54 PM
Is this game turnbased? I

Hunter
01-25-2007, 01:19 PM
Nope, not in the least. It plays more like an action game. You can strafe, simply evade, swign your weapon in all directions. Guns too and techs. There are some pretty hardcore automatic rifles you can spray all over the place.

Bruhaha69
01-25-2007, 02:33 PM
See, that's where I think it went wrong. If it had excellent combat controls like, say, a 3D Beyond Oasis, then we'd be talking. The playability could have been dine a lot better, especially considering how long it seemed the game was in development.

Hunter
01-25-2007, 02:40 PM
Well, I really don't know what everyone was expecting. PSO had a similar combat system and no one seemed to mind, it was basic hack and slash. This one is a lot better. I mean, I'd say the combat system is a lot like Oblivions, better actually since you can level your weapons attacks to get more complex combos.

jp
01-25-2007, 03:09 PM
My main complaint with PSU wasn't so much the graphics as it was I didn't like the change. I loved PSO, I spent hundreds of hours on PSO, PSO devoured my life in high school and for a couple of semesters in college.

When I was playing PSO, I would start playing and lose all awareness of time and space. It was just me killing off rag rappies and looking for little red boxes. With PSU, it felt like work. I wasn't playing it to level up because I was enjoying myself, I was playing it because I felt like I had to.

I dunno, like I said, if I had the time to give it a fair shot, I'd probably check it out. But I don't. And I'm not too fond of jumping into online games like that when I'd be stupid far behind anyways. So... bleh. I may get it one day to check out the main plot or something though.

Also, FUCK paying people a fee to play a game.

Bruhaha69
01-25-2007, 03:36 PM
Well, I really don't know what everyone was expecting. PSO had a similar combat system and no one seemed to mind, it was basic hack and slash. This one is a lot better. I mean, I'd say the combat system is a lot like Oblivions, better actually since you can level your weapons attacks to get more complex combos.

I didn't get Oblivion either. The combat didn't look too fun to me. I gave Morrow Wind a shot and didn't like it so I figured Oblivion would probably be similar enough to not give it a shot either.

As far as PSO versus PSU, I never played enough of either to be able to know the differences between the two. What I do know is that the first was an MMORPG which is a genre I have yet to enjoy and that the combat in PSU is not on par with real time/action adventure RPG's I've played in the past (such as Legend of Oasis, Beyond Oasis and Zelda). I think they should have made an effort for the single player game to be more of that Zelda-ish Action Adventure if they wanted to do away with the good ole turn-based Phantasy Star action. It's too basic and just feels stiff to me. That's just my opinion on the games, PSU in particular sinc eI spent even less time playing PSO.

jp
01-25-2007, 03:43 PM
For the record,


Legend of Oasis is a fucking amazing game.

Hunter
01-25-2007, 04:24 PM
Well then, I suppose everything that needs to be said has been.

Conjoshus
01-25-2007, 11:22 PM
Well then, I suppose everything that needs to be said has been.

To be totally honest, I will probably snag the game at some point because for some reason I really want to play the single player. I'm still not going to pay for the multiplayer though.

Hunter
01-26-2007, 12:52 PM
Would any of you ever pay for an MMO subscription fee? Because otherwise, there's no way to ever play an MMO, they ALL have subscription fees. This isn't exactly unique to SEGA.

jp
01-26-2007, 12:58 PM
Would any of you ever play for an MMO subscription fee?

Doubtful, though I've done it before. But I got burned from it, and being that I actually know a little about business, math, and computers, I KNOW it doesn't cost fucking millions a month to run servers and pay some programmers to add some small thing once every blue moon. Its just some rip-off way to get an infinite cash flow. Very lame IMO.

But yeah, I didn't really have fun with PSU when I played the beta... so I really cannot see myself paying a monthly fee to play it. I think Huxley is going to have a fee... and I may pay that for a little while if Sestren gets on there and if the game is any good.

Also, not all MMOs have fees. The original PSO didn't and Guild Wars still doesn't. :)

Bruhaha69
01-26-2007, 01:22 PM
I wouldn't pay monthy. I don't even like buying content. Not that I'm cheap, but I do not believe that corporations have my interest in mind. If they can charge for it they will, even if they don't need to in order to make a profit.

Hunter
01-26-2007, 01:27 PM
PSO did charge, in ver. 2. However, the key difference between PSO and PSU is server-side saving and GM's. I'm sure the amount of money they take in is more than what they need to keep the operation running, but that's the way it is and always has been with MORPGS I don't see why when SEGA does it, it's a crime.

jp
01-26-2007, 01:30 PM
I'm sure the amount of money they take in is more than what they need to keep the operation running, but that's the way it is and always has been with MORPGS I don't see why when SEGA does it, it's a crime.


Oh don't get me wrong man. Its a crime that Sony and Blizzard do it as well. I'm not singling Sega out. Charging monthly for that shit is bullshit, or rather, charging that much money is bullshit.

Hunter
01-26-2007, 01:40 PM
It is, but again, that is the way it is, has been and always will be. So I can either live with one of two ways, pay and play, or don't play. I want to play, so it's that simple. I've never been much of a crusader.

jp
01-26-2007, 01:43 PM
It is, but again, that is the way it is, has been and always will be. So I can either live with one of two ways, pay and play, or don't play. I want to play, so it's that simple. I've never been much of a crusader.

Hey man, thats your thing. I'm not dissing you over it, its not like its a stupid decision. Its just want you want to do. I paid for PSO on GC back in the day, been there done that, got burned cause Sega would NEVER cancel my subscription after I called them and I got several overdraft fees because of it.

Hunter
01-26-2007, 01:46 PM
Wow that sux man. I never had a problem cancelling mine. I'vehad payed subcsriptions to all PSO's. PSO Ver. 2, BB, PSO GC and Xbox, and now PSU. I can understand why you feel like you feel, but I also get the feeling a lot of people don't want to pay because of the graphics, which IMO makes no sense. In fact, Im sure the reason it hasn't done so well is entirely because of the graphics.

Bruhaha69
01-26-2007, 01:53 PM
I think you're right about the graphics turning people off, but that wasn't the case for me. If they brought them up to par for this gen, it would have done a lot better right out of the gate.

Hunter
01-26-2007, 02:03 PM
Yeah, I wish they had, I'm sure they had the time, and it didn't have be a huge leap, just noticeably better than say, SC: Chaos Theory.

Outlawd19
01-26-2007, 04:40 PM
i have it for PS2, but i didnt have the love for it like i did for PSO. i dont know why. maybe cause i got my 360 and that just took over my life. maybe i will trade in my PS2 and PSU and get something good. maybe even get PSU.

Hunter
01-26-2007, 04:45 PM
I'd love to see you on live there. You'd always have someone to play with then!

You know what I have figured out. You know why you guys don't feel it the same as PSO? Because the people aren't there. 99% of what made PSO so special was the community. So really, it's kind of a catch-22.

Outlawd19
01-26-2007, 05:05 PM
yea it is. i just think i have lost the love for the game itself though. i mean with playing gears, rsv, and so many other games, it just doesnt entertain me the way it once did.

Conjoshus
01-28-2007, 11:08 AM
Really now? Here's a list of MMOs that don't charge a monthly fee. They make up the difference by either 1 selling more copies with a lower price point, 2 not adding stuff to it in the future, just running it as is, and 3, in game ads. None of which I mind. If Guild Wars can be free each month, no reason why WOW and PSU can't.

Guild Wars - Game Lair - Best MMORPG of 2006 and Online Game of the Year
Free MMORPG that can be bought in stores, but does not have any monthly fees.

Runescape - Game Lair
Fantasy MMORPG that caters to gamers with low-end PCs and small budget for gaming.

Albatross 18 - Most Innovative Online Game of 2006
Combines Golf with an anime style RPG to make one of the more original MMOs available for free.

Rappelz - Best New Free MMORPG of 2006
3D Fantasy MMO from the same company as FlyFF. There are three playable races and each one has its on theme and home city. The graphics for this game are just as good if not better than many pay-to-play MMOs.

Maple Story - Best Free MMORPG of 2006
Cartoony MMORPG that looks similar to a console game where you can trade items in the forum of the game's site.

Minions of Mirth
Can be played as a single player game or as a MMORPG. You can either download the free edition or pay for the premium edition. Either way, there are no monthly fees.

Rubies of Eventide - GameOgre Review - Interview
Former pay-to-play MMORPG that now operates on donations.

Silkroad Online
Interesting setting that blends the ancient Chinese, European, and Islam civilizations with fantasy.

ShadowBane
Fantasy MMORPG that is based on a mythic sword. Players can actively shape the playing world. One of the better PvP systems of any MMO.

Space Cowboy Online
Free MMOFPS with PvP and PvE elements where you choose to join one of two opposing nations. Your choice of nation has a direct impact on your missions and quests.

Supreme Destiny
Free 3D MMORPG with 12 classes, 84 skills, 83 weapons, and 34 armor sets. In addition, you can raise such exotic pets as unicorns and dragons.

Hero Online
Based on Asian myths and written by martial arts novelists. Uses a combination of movement skills and attack skills in an attempt to allow players to experience the type of martial arts seen in movies like Crouching Tiger, Hidden Dragon.

Shot Online
Another golf MMO like Albatross 18, but this is more of a RPG sports simulation game.

Monster and Me
Freebie that allows you to do many things such as raise pets, make your own equipment and build your own house.

Deicide
Built with the hardcore MMOer in mind. Offers various means of transportation, large scale warfare, and a detailed class system.

Rakion
Fantasy MMO built around a strong story and great graphics.

Dransik
The classic version of the game that became Ashen Empires is now being offered for free.

Eudemons Online
You can raise many different looking eudemons with various attributes that fight by your side. Up to 3 eudemons can be summoned at one time.

The Legend of Ares
3D medieval fantasy MMO about the Greek god of war. PvP is a major feature with guild vs. guild wars and nation vs. nation wars. You gain more attack and defensive power as you kill other players.

Puzzle Pirates
Rather inventive MMORPG where you make your mark in the game by solving different puzzles. If you really want to become a pirate in style with extra gear, a subscription model is available.

Pirate King Online
Offers a humorous take on pirates like Puzzle Pirates, but plays more like a regular MMO than Puzzle Pirates does with all of its puzzles.

Furcadia
Free MMORPG that can be played by anyone since there is no combat involved, only people's imaginations in a close-knit community. Everybody stays in the same world to maintain the great community feel of the game.

RAN Online
3D Action MMO with a Japanese urban theme.

Thang Online
Fully 3D adventure MMO that allows players to adjust various aspects of the game such as Ki (each player's power source), equipment, and special killing moves.

Second Life
3D virtual world that is owned by its players. Although land is sold for real money, the game does offer a free basic membership.

KAL Online
Full 3D oriental fantasy MMORPG based on a war where a king takes on a leader of demons.

FLYFF
Magical flying MMO that stands for "Fly For Fun".

Ashen Empires
Allows you to play for free on Valinor Island.

Ogre Island
Fantasy MMO where you can play for free, but will get the most out of the game by buying the Ogre Island's special currency, OI Platinum.

Knight Online
Fantasy MMORPG with impressive graphics. This is the U.S. version and requires a large download.

Gunz The Duel
Live out your fantasy of being an action hero in this unique online multiplayer game.

NavyField
Massively multiplayer online tactics game or MMOTG for short that you can play for free.

Seal Online
Fantasy-based massively multiplayer RPG with anime-style graphics.

BattlePosition
Korean Action MMO with real-time PvP combat in an old arcade game setting.

Myth War Online
Fantasy MMO based on a magical time period with 2D graphics and over 200 skill sets for characters.

Survival Project
English version of Korean game with cartoony graphics.

Project Entropia
Large MMO with a unique economy. There is no monthly fee and no charge for the download.

MU Online
Korean MMORPG that plays similar to Diablo and can now only be played for free up to level 60.

Fung Wan Online
MMORPG based on a Chinese comic book series.

Tibia
Free MMO that uses an interesting tutor system to help newer players get in the flow of the game.

Five Masters
Online war game where you choose between 5 different masters based on the special abilities of each.

Conquer Online
MMOG with a Chinese Kung Fu and magic theme.

PlaneShift
Free 3D MMORPG that allows you to decide whether you want to adventure or engage in finance and politics. Take note that this game is playable, but is also constantly under development.

El Kardian
MMORPG that offers free game play until level 50.

Dark Eden
Korean MMO with a vampire theme.

Martial Heroes
Free MMORPG with 3D graphics where martial arts are the key focus of the entire game.

FaitH
Browser-based MMORPG with a religious theme that offers a free edition.

Xiah
A martial arts themed MMO that draws inspiration from console games.

Endless Online
Free MMORPG with 2D cartoon-style graphics. The download is only around 7 to 9 MB.

Archmage: Reincarnation From Hell
Free browser-based MMORPG that pits you as a reincarnated mage who has the ability to research spells and assemble armies in a quest for domination.

Eternal Lands
Free fantasy MMORPG in which there are no fixed classes or professions. Player killers are given special maps in order to fight each other.

Elysarian Kingdoms
Browser-based MMORPG set in a fantasy world filled with a plethora of different races. Note that some features like marriages have not been implemented yet.

OZ
Social game that features housing, personal ads, and fishing.

Anarchy Online
Major MMO that offers a free version with in-game advertising.

Hunter
01-29-2007, 02:16 PM
WoW and Everquest

Trumps all of those. People are willing to pay, and WoW is likely bigger than all other MMO's combined, and it is almost exactly PSU. Maybe a little deeper. You can name a million free MMO's and it won't change the fact that MMO's charge, people pay, and it will stay that way.

Conjoshus
01-30-2007, 12:34 AM
You can name a million free MMO's and it won't change the fact that MMO's charge, people pay, and it will stay that way.

That sentence doesn't make any sense. Basically you're saying I can name free ones, but that doesn't change the fact they charge? Eh? What?

Why is WoW so huge? Blizzard's name is attached to it. If any other company put out that game it wouldn't have done anywhere near those numbers. Because Blizzard charges and makes it a success doesn't change the fact there are several MMOs deeper than PSU, with more users, and offer online play for free.

Guild Wars has no monthly fee and is one of the top selling MMOs ever released. Attached is proof of their 3+ million status.

Nothing compares to WoW, again, because of Blizzard, but I haven't been able to find sales numbers on Everquest 2.

But I guess I need to reiterate my point that MMOs don't need to charge to be successful. I have just proven it, again. It's the money hungry jack-ass companies that want to sell you a game then charge you to play it every month.

GUILD WARS EXCEEDS THREE MILLION SOLD

Breakthrough Game Series Hits Major Milestone as ArenaNet Announces Wintersday Festival and Exciting New Game Features

December 13, 2006 (BELLEVUE, WA) — Fueled by sales of the hit game Guild Wars NightfallTM, the latest release in the award-winning Guild Wars® franchise, sales for one of the world's leading subscription-free online roleplaying games have surpassed three million units worldwide in a little more than a year and a half. This milestone event was announced today by ArenaNet®, developer of Guild Wars®, Guild Wars FactionsTM, and Guild Wars NightfallTM, and NCsoft® Corporation, the world's leading developer and publisher of online computer games.

"Reaching three million units sold in such a short amount of time is absolutely incredible," says Robert Garriott, CEO, NCsoft North America. "Coupled with the recent news of Guild Wars Factions winning Billboard's Multiplayer Game of the Year, we couldn't be prouder of what the team at ArenaNet has accomplished with the Guild Wars games."

In further news, ArenaNet announced today the details of the in-game Wintersday Festival, as well as some exciting new features to be implemented in the game over the holiday season.

jp
01-30-2007, 12:49 AM
Yeah... Guild Wars really is a slap in the face to the asshole companies that charge a monthly fee, Its just as vast and complex as the other MMOs they're shoveling out.


OK, maybe not AS vast... but its up there for the most part. I have a few friends who are into it and they pretty much swore off playing anything else.

Hunter
01-30-2007, 12:47 PM
My point is not that MMO's SHOULD charge. You think I wouldn't rather play for free or something. My point is that there are lot of MMO's that do charge, THE BIGGEST MMO's in fact have charged, and because they do, they've made massive amounts of money. PSO did VERY WELL when charging a monthly fee so you really can't expect them not to. My point was, no matter how many or how well a free MMO does, it doesn't change the fact that the most succesful MMO is a payed one, and people are willing to pay it, there is a precedent, and you can't be surprised that people choose to take advantage of that.

I mean, hell, look at Xbox live. On xbox, most content was free. Now they are nickle and diming away at us. Why? People play it. There's tons of free content and yet people are willing to pay, and as long as they are, you can expect companies to charge for it.

Bruhaha69
01-30-2007, 01:05 PM
Yeah, unless the company is on an actual mission to hook the gaming public up, they will charge. As soon as they know people will pay $60 for a new game, it'll go on forever. when people will pay 15 a month for access, they'll charge. They will rape us and rape us good.

Hunter
01-30-2007, 01:44 PM
Precisely, all i'm saying is don't act all shocked and horrified.

ShinobiWan1
01-30-2007, 02:04 PM
I like the look of PSU, I was satisfied with the graphics and especially the cut-scenes. The thing that kills it for me is the offline A.I. of your teammates.

At first I didn't notice because I was doing most of the heavy work anyways. But at on the last chapter, I get too swamped to be solo. I need the support of my team, which stands by watching me die.

I've tried through three times and failed because of the same reasons. If I was on at the same time as Hunter and the like, I'd probably enjoy online a whole lot more. But right now I'm in the loner phase, randomly getting dropped from parties.

I made it to lvl 21 online as a RAcast (what's their name?) I made Wren, that part of the game is a dream come true.

Hunter
01-30-2007, 02:33 PM
The AI can be annoying, but I found them pretty useful as cannon fodder, plues they do pretty good damage and they heal and cast buffs every now and then. All around, I didn't really find them EXTREMELY helpful, but they had their uses.

As for online, what time can you usually get on? I can give you A2K's gamertag, he's usually online all day every day lol.

Luminous
01-30-2007, 04:03 PM
I want to at least play the single player game, but I am not paying a fee. Let's not forget that Live already costs money(not that I am complaining I LOVE Xbox Live). To add an extra fee on top of that turns people off, IMO. PC MMOs don't have the initial Live fee so all you are paying is the monthly subscription.

Graphics could be an issue and I am sure Sega didn't go crazy upgrading it for the 360. That is not what is keeping me off of PSU.

If it was free there is no doubt in my mind more of us here and other people would be online with it. The game is now $40 (360 version) and will only get cheaper. Eventually I will get it.

I am glad you are enjoying it Hunter and I look forward to at least playing the offline game. :)

Conjoshus
01-30-2007, 06:35 PM
My point is not that MMO's SHOULD charge. You think I wouldn't rather play for free or something. My point is that there are lot of MMO's that do charge, THE BIGGEST MMO's in fact have charged, and because they do, they've made massive amounts of money. PSO did VERY WELL when charging a monthly fee so you really can't expect them not to. My point was, no matter how many or how well a free MMO does, it doesn't change the fact that the most succesful MMO is a payed one, and people are willing to pay it, there is a precedent, and you can't be surprised that people choose to take advantage of that.

I mean, hell, look at Xbox live. On xbox, most content was free. Now they are nickle and diming away at us. Why? People play it. There's tons of free content and yet people are willing to pay, and as long as they are, you can expect companies to charge for it.

Okay, I'll break this down again... I never claimed your point was that they should charge. You said PSU charges just like all the others so we should stop bitching (basically). I pointed out that several DONT charge and one of them is one of the best selling MMOs of all time. Not only is it one of the best selling, it has tons of awards for it's gameplay. I pointed out if someone wants to play an MMO, they don't have to pay, supporting the people that don't want to pay a monthly fee to play PSU because it is a rip off.

As you said, if people want it to change, they shouldn't pay. That's what we're doing. I guarantee a ton of us would play the multiplayer if they didn't charge, they are only limiting themselves. THAT is the whole point.

And again, you can't compare WoW to any other MMO and expect them to do the same. People snagged WoW (even though there are better MMOs out there) simply because Blizzard's name is on it. How many copies did Starcraft, Warcraft, and Diablo sell? They seem to have a tendency to sell that many in every game they make. It's fan loyalty, no other MMO can attempt that.

Hunter
01-30-2007, 06:37 PM
ok

SaintAvalon
10-01-2007, 07:07 PM
Doubtful, though I've done it before. But I got burned from it, and being that I actually know a little about business, math, and computers, I KNOW it doesn't cost fucking millions a month to run servers and pay some programmers to add some small thing once every blue moon. Its just some rip-off way to get an infinite cash flow. Very lame IMO.

But yeah, I didn't really have fun with PSU when I played the beta... so I really cannot see myself paying a monthly fee to play it. I think Huxley is going to have a fee... and I may pay that for a little while if Sestren gets on there and if the game is any good.

Also, not all MMOs have fees. The original PSO didn't and Guild Wars still doesn't. :)

Not entirely true. The companies have to pay for bandwidth, they aren't paying like we do for our up/down stream. They have to pay slightly different.

Then you get there sites, they have locations for there servers, usually west center and east coast server locations. These locations are usually state of the art with cooling systems, lighting and power solutions. Each station usually has some sort of staff, which if you look up IT position prices, you are paying a lot for an IT person.

Then of course you have to think of the cost of electricity. They are powering multiple servers that are creating a lot of heat which in turn requires a cooling solution which takes a lot of power. So power for each server, cooling, and lighting along with any security protocols they have setup.

That is already a lot, and multi million dollar setup.

Now you take a million players, each one has to be able to connect with out waiting and have a decent speed.

Then add in special events, it takes someone to update the servers to have the special events, again these people aren't just random Joe Bob, they cost money.

Then of course designing new content and keeping the servers them self up.

All in all, 15$ to play a game with 8million users + world wide is a very cheap fee. Especially if you find it fun.

-Saint

perfekchaos
10-01-2007, 08:10 PM
I loved playing PSO back in the Dreamcast days but PSU just doesn't have the same magic. PSO was refreshing back then as the first console RPG while the gameplay of PSU is basically more of the same old, which feels outdated today. The fact that Sega charges $10 a month for this is just outrageous. I leveled up to the mid 20's before I realized that it just wasn't worth paying for.

I played WoW for a couple years and have no problems paying a monthly fee if I feel the game is worth it. WoW had a huge world to explore with multiple unique classes to play as. I don't consider Guild Wars and PSU to be true MMOs because there is no huge ongoing world other than the city hubs. Each zone in those games is instanced for small parties(meaning you won't run into other people) and it's stupid that we have to pay $10 in PSU when Guild Wars does it for free.

Also, I think the combat system has actually taken a step back, at least in the early levels. PSO had the 3 hit combo that you actually had to time correctly, whereas you can just mash the buttons in PSU. I also miss the light and hard attacks from PSO. Sure, you can get advanced moves....if you're a hunter. But I played a ranger in PSO so I tried to recreate that in PSU. Not a good idea. You just get one shot. That's it. No special attacks, No magic. Nada. Then there's the fact that you run out of PP just from shooting and have to switch to other weapons. I guess it's like a a very simplistic FPS without any aiming. I just didn't have any more patience to get to the advanced classes.

So yeah, I really wanted PSU to be a true MMO like WoW but it's not. The combat is repetitive. There's no feeling of teamwork like in other online RPGs. It feels more like say...Marvel Ultimate Alliance. It's archaic.

jp
10-01-2007, 08:58 PM
Not entirely true. The companies have to pay for bandwidth, they aren't paying like we do for our up/down stream. They have to pay slightly different.

Then you get there sites, they have locations for there servers, usually west center and east coast server locations. These locations are usually state of the art with cooling systems, lighting and power solutions. Each station usually has some sort of staff, which if you look up IT position prices, you are paying a lot for an IT person.

Then of course you have to think of the cost of electricity. They are powering multiple servers that are creating a lot of heat which in turn requires a cooling solution which takes a lot of power. So power for each server, cooling, and lighting along with any security protocols they have setup.

That is already a lot, and multi million dollar setup.

Now you take a million players, each one has to be able to connect with out waiting and have a decent speed.

Then add in special events, it takes someone to update the servers to have the special events, again these people aren't just random Joe Bob, they cost money.

Then of course designing new content and keeping the servers them self up.

All in all, 15$ to play a game with 8million users + world wide is a very cheap fee. Especially if you find it fun.

-Saint


I didn't say it was virtually free, I said it didn't cost as much as they're getting. They're at what? 8 million subscribers right now? Thats $120 million a MONTH!!!!!!!!! Doing what they do is a multi-million dollar endeavor, for sure. But not $100 MILLION+!!!!

perfekchaos
10-01-2007, 09:17 PM
I didn't say it was virtually free, I said it didn't cost as much as they're getting. They're at what? 8 million subscribers right now? Thats $120 million a MONTH!!!!!!!!! Doing what they do is a multi-million dollar endeavor, for sure. But not $100 MILLION+!!!!
Well, those companies also want to make a nice profit and it's obviously working so why wouldn't they charge monthly fees?

I'm only talking about true MMOs though. Guild Wars and PSU should definitely be free. Guild Wars might be able to get away with $10 a month if they wanted to but I guess they marketed the game as a free MMO which it is not. Also, it's deeper than PSU. PSU should definitely be free.

jp
10-01-2007, 09:22 PM
Well, those companies also want to make a nice profit and it's obviously working so why wouldn't they charge monthly fees?

I'm only talking about true MMOs though. Guild Wars and PSU should definitely be free. Guild Wars might be able to get away with $10 a month if they wanted to but I guess they marketed the game as a free MMO which it is not. Also, it's deeper than PSU. PSU should definitely be free.

Oh, I was just saying they didn't need the price to be so high. I KNOW why its so high, so those fuckers can get a nice fat paycheck. :nod:

And I agree 100%, PSU should be free.