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View Full Version : Tons of new MK vs DC info...



Conjoshus
07-16-2008, 07:33 PM
Since there are a ton of pics (that I'm too lazy to reference here), I'll just give the link:

http://www.joystiq.com/2008/07/16/midway-at-e3-mortal-kombat-vs-dc-universe/

Pretty informative read.

RawkHawkHarrier
07-16-2008, 09:48 PM
And I come in only to be disappointed by the complete LACK of information in this thread! All I get is a link to a site that I can't access! :cry:

Can someone PLEASE post the information in here? PRETTY PLEASE!!!? :)

Hunter
07-16-2008, 09:51 PM
Midway at E3: Mortal Kombat vs. DC Universe (http://www.joystiq.com/2008/07/16/midway-at-e3-mortal-kombat-vs-dc-universe/)

16 Comments (http://www.joystiq.com/2008/07/16/midway-at-e3-mortal-kombat-vs-dc-universe/#comments) by Mike Schramm (http://www.joystiq.com/bloggers/mike-schramm/) Jul 16th 2008 4:30PM
Filed under: Features (http://www.joystiq.com/category/features/), Sony PlayStation 3 (http://ps3.joystiq.com/), Microsoft Xbox 360 (http://xbox360.joystiq.com/), Fighting (http://www.joystiq.com/category/fighting/), Interviews (http://www.joystiq.com/category/interviews/), E3 (http://www.joystiq.com/category/e3/)

http://www.blogsmithmedia.com/www.joystiq.com/media/2008/07/image007.jpg

Scorpion vs. Batman. Catwoman vs. Subzero. These aren't exactly matchups players have always dreamed of, but Midway is going to do their best to cram two disparate universes into one (http://www.joystiq.com/2008/07/12/first-mortal-kombat-vs-dc-universe-gameplay-trailer-is-toasty/) with Mortal Kombat vs. DC Universe, the very first Mortal Kombat game on the next-gen systems. Here at E3, Joystiq got to sit down with Brian Lebaron, senior designer for the game, and we talked about why it's OK to set the Flash on fire, why Bizarro probably won't be in the game, and what Midway is doing to Toasty uppercut the fighting genre.

After the break, find our hands on with the game, as well as details from our chat with Lebaron. When MK vs. DC comes out, you'll finally be able to find out whether Liu Kang's kicks can catch the Flash in the jaw.




The game looks really nice so far, but "so far" is the operative phrase there -- the game is far from done. There are only six fighters in the game we played: Flash, Superman and Batman represent the comic book side, while Scorpion, Sub-zero, and Sonya are in from the MK series. Catwoman, Sheng Tsung, Captain Marvel, and Liu Kang have been announced as well, but Lebaron told us that Midway probably won't have your favorite character Zatanna (http://en.wikipedia.org/wiki/Zatanna) in the game -- he says they're sticking pretty mainstream with their character choices for now. And unfortunately, they don't have full access to the DC Universe. "We can't do Bizarro as an alternate costume to Superman," he said as an example, "there are licensing things to deal with." But the benefit there is that by sticking to the mainstream DC superheroes, they can make sure to get all the standard moves in there, and a few more.


http://www.blogsmithmedia.com/www.joystiq.com/media/2008/07/image002.jpg


Case in point: Batman has a few different batarang actions -- he can either just wing one at his opponent, or actually toss it upwards off the screen, at which point it hits Subzero in the back, and pulls him in closer to Bats to start up a combo. And Mortal Kombat veterans will even find some familiar moves mixed in with the superheroes' new arsenal -- Batman has a smoke pellet teleport that's old school for MK (fall off the bottom of the screen, fall back from the top on the opponent's other side), while Flash can do the Scorpion teleport -- jump off the back of the screen, and dash around to the other side. The move sets we saw weren't anywhere near finished, but we did see an interesting mix of MK with DC.


http://www.blogsmithmedia.com/www.joystiq.com/media/2008/07/image005.jpg


And Midway has really innovated in a few places, most notably during throws and stage transitions (where you knock someone off one part of the stage and into another). In the past, these two experiences have been pretty passive for whoever's getting thrown or knocked away, but Midway has put in a fun counter system to break things up. Whenever you throw someone, the screen zooms in a bit and slows down, and down in the corners, you can actually see what your opponent is pressing to attack. This makes it much easier for the opposing player to counter in the middle of the action, if they know what each button counters and how to time it exactly right.


http://www.blogsmithmedia.com/www.joystiq.com/media/2008/07/image004.jpg


Stage transitions have the same element, with an added bonus: there's a "super meter" that builds up while fighting, and when a counter is done, your opponent can actually steal your super meter power. So there's a balance between fighting to build the super meter, and using that power before your opponent is able to counter the attack and steal the momentum. Both of those innovations definitely make what was previously a cutscene into something much more interesting.

They're also squeezing combos into the regular gameplay, as another fighting game (http://en.wikipedia.org/wiki/Tekken_(series)) has done -- the game will feature moves that can be "upgraded" with really tough timed button presses, i.e. hitting X in the middle of a combo at exactly the right time. Lebaron says that "even perfect players won't be able to hit it all the time."


http://www.blogsmithmedia.com/www.joystiq.com/media/2008/07/image006.jpg


And the other challenge Midway is facing is walking the line between treating DC superheroes like superheroes, and being as brutal as Mortal Kombat is known to be. The most well-known collision so far is the Fatalities -- as most Batman fans know, he's not much for the killing, so while seeing him stripping the spine out of someone might be cool, it's not exactly in character for the guy. Lebaron confirmed what we've heard before: that certain superheroes will perform "Brutalities" (http://www.joystiq.com/2008/06/24/ed-boon-clarifies-mortal-kombat-vs-dc-universe-fatalities/2) ("They might not end up being called that," says Lebaron), and severely maim opponents instead of outright killing them.


http://www.blogsmithmedia.com/www.joystiq.com/media/2008/07/image008.jpg


For their part, Lebaron did say that Midway is trying to push the line as much as possible, both with DC and with the ESRB (the game is set to be rated T): he showed us a Scorpion fatality against the Flash where Bart Allen (at least we saw him as Bart Allen -- when we asked Lebaron which Flash he was, Midway said they weren't choosing a certain one) fell to the ground, his costume and skin charred and burned. Lebaron said that death animation was already approved by DC, and that in the future, if DC or the ESRB has a problem with something they come up with, they'll take it back out and try it again, rather than just removing animations from the game. Villians will have fatalities for sure -- Lebaron confirmed that Catwoman, among other villains, will be killing their opponents.

The version we played was very early, but Lebaron told us that right before E3, the game went into quality assurance mode, so progress is being made (he did say that they're still tweaking the moves -- we overheard Lebaron say to someone else that the Xbox 360's D-pad was giving them problems). Online modes are "what you'd expect in a fighting game," so Superman will be able to beat up Johnny Cage from anywhere in the world. We also asked about DLC, and Lebaron said Midway would like to do it -- "add characters into the game that we didn't add for five bucks or something like that," but that they didn't have any plans yet.

All in all, MK vs. DC is shaping up pretty well -- it's headed for a release later this year, and fans of both Mortal Kombat and DC will probably find some good fun in it.



..

shinjirod
07-16-2008, 10:01 PM
This game looks fun. Anyone remember a DC fighter for the SNES? i remember playing it a lot when i was a kid. Loved it. Aquaman was my best character, eventhough he was a lot less powerful outside of his level.

RawkHawkHarrier
07-16-2008, 10:08 PM
Awesome! Thanks Hunter!

Well, no Robin or Nightwing yet... but that's the first I've heard Captain Marvel is going to be in it. Seems like an odd choice with Superman... but I guess Robin/Nightwing would be odd with Batman in that argument, so I won't say I'm disappointed... although Black Adam would have been cooler! He could be given the "destroy the world" Fatality if he was in it! B-)
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This game looks fun. Anyone remember a DC fighter for the SNES? i remember playing it a lot when i was a kid. Loved it. Aquaman was my best character, eventhough he was a lot less powerful outside of his level.

Justice League Task Force? I had it for the Genesis, and I typically played as The Flash! It was alright, but it had SO MUCH POTENTIAL to be cooler than it was! But it is "ack-lame" we're talking about, so I wasn't too surprised by the time this game came out. Still, I don't remember if Mortal Kombat for Sega CD had come out by the time this came out or not though... And this came out like TWO YEARS later than Mortal Kombat did for other consoles! Yeah, the gamer waiting for the "superior" Sega CD version of Mortal Kombat back then really got screwed over... ESPECIALLY when he finally DID get it and finds that it's just the Genesis version with LOAD TIMES FOR MOVES/FATALITIES, a CD soundtrack with THE WRONG TRACKS ON THE WRONG LEVELS and a bonus of the Mortal Kombat commercial and techno tracks available to listen to (which was cool, but not worth the wait I went through for this game)! *sigh* Yeah, I don't miss "ack-lame" at all! :p

shinjirod
07-16-2008, 10:13 PM
Lol. yeah it was justice league task force.

Conjoshus
07-16-2008, 10:21 PM
What? There was a brief pause for the fatalities in the Sega CD version but it wasn't excessive... it wasn't the Genesis version either :).

There is a glitch you can do with Liu Kang's fatality... if you do it far enough away, he does his cartwheel but it never connects. You can then do whatever you want and it will count as a fatality.

But I will agree the Sega CD version was a bit of a letdown though ;)

EDIT: There were no loadtimes for the moves, sounds like you had a defective device there to me :)

Advocate
07-16-2008, 10:54 PM
I would just like to ask ... can someone with space on here save the pics to the server. My attachments are filled now.