View Full Version : Unreal Tournament III: Titan Pack
Frogacuda
02-19-2009, 04:01 PM
Unreal Tournament III is getting its first full-blown expansion pack. It's completely free, cross-platform, and has a whole lot of shit.
Unfortunately, it will not appear on Xbox 360, because MS won't allow a patch of this size (about 1GB).
http://pnmedia.gamespy.com/planetunreal.gamespy.com/newsimages/titan/Titan.jpg
“Unreal Tournament 3: Titan Pack” includes:
* 16 environments – four Warfare, three vCTF, six Deathmatch, and three CTF maps – that are new to the PC and PS3 versions
* Three bonus pack maps, CTF-Face, CTF-Searchlight and DM-Morbias
* The namesake Titan mutator, which lets players overwhelm opponents as a 15 foot tall titan, or crush them as a 30 foot tall Behemoth
* Greed and Betrayal, two gametypes that breed new-found fervor throughout the competitive UT3 arena
* Two powerful weapons, the Stinger Turret and Eradicator Cannon artillery
* Two valuable deployables, the X-Ray Field and Link Station
* The Slow Field power-up, a portable version of the Slow Field deployable
* Stealthbender, a new vehicle that carries two spidermine trap deployables, one EMP mine, and one each of the new Link Station and X-Ray Field deployables
* Two new characters, Nova and Kana
* 57 awards attainable as Steam Achievements and PS3 Trophies
* Broad improvements for PC and PS3: Significant AI enhancements, especially in vehicle gametypes; networking performance upgrades; greatly improved menu flow and UI usability; better mod support
* Client-side demo recording, highly improved Server Browser, a new maplist system, plus mid-game mutator and gametype voting functionality for PC
* High demand PS3 features including PS3 Trophy support, two-player split-screen support, and mod browsing
16 new maps:
Hostile (Warfare)
Many research vessels were lost in the early days of Na Pali exploration. When the terrain or local fauna proved to be too dangerous for recovery, equipment was often abandoned and forgotten. But when it was learned that the Necris had moved in to recover this equipment for their own purposes, the NEG dispatched military salvage units to reclaim their property.
Confrontation (Warfare)
Confrontation Canyon serves as a training ground for Axon forces, improving unit readiness by providing highly realistic, stressful training across the full spectrum of infantry and mechanized conflict. It is the premiere facility for heavy armor training, and all forces must complete courses here before assignment to a Leviathan unit.
Cold Harbor (Warfare)
Axon's Stealth Research Division managed to get some of the early specs for the Necris Nightshade vehicle and have been attempting to retrofit that technology onto their own. The Necris have moved to stop this research, and despite the blockade that sealed the harbor when the NEG enforced the armistice, they have maintained a foothold here and are fervently working to destroy all remaining Axon research.
Downtown_Necris (Warfare)
The Necris are invading territories throughout Taryd, infecting conquered areas with Nanoblack to terraform them to suit their own needs. You must push back the Necris forces and restore order to this sector.
Stranded (Vehicle CTF)
Civilian contractors are often used to reliably transport supplies and equipment over short distances on Taryd, but when this cargo ship full of Axon supplies ran aground in Izanagi territory, a military unit was quickly dispatched to defend the area until a full extraction team could be assembled.
Rails (Vehicle CTF)
Even areas of new construction can be exploited as weak points in Oxida Nova's defenses, so the Iron Guard has established a series of mobile turrets to patrol the perimeter of this worksite. With several city blocks of terrain to cover, including an access point through the city's canal system, protecting this site will be a challenge to even the most experienced of teams.
Suspense_Necris (Vehicle CTF)
Suspense is the only bridge across the Alluvion strong enough to support the weight of heavy combat vehicles. It is under attack by Necris forces that control one river bank.
Dark Match (Deathmatch)
In preparation for the assault on Oxida Nova, Izanagi bombers targeted supply lines and other sites of important infrastructure. This power station was one of the first to be hit, and is now left to defend itself while running only on auxiliary reserves. Attack forces have moved in, and the facility's lights haven't even been restored. This level provides a unique twist on deathmatch in a darkened laboratory lit intermittently by a particle accelerator and emergency lights, and by muzzle flashes and explosions.
Ocean Relic (Deathmatch)
This ancient structure was discovered in the depths of an ocean rift 53 miles off the southern coast of Absalom. While the planet's seemingly endless supply of sentient Nanoblack has kept the facility active, its origins and ultimate purpose remain a mystery. This level features the slow field powerup, a portable version of the slow field deployable.
Eden, Inc. (Deathmatch)
This industrial complex was once a hydroponic research facility focused on saving rare and endangered species. When their grant ran out, funds dried up and all work was suspended. Months later, demo crews moved in to pave the path for a new highway and found that many of the research seedlings had taken root and continued to grow. This level features the introduction of deployables to deathmatch, with both a spidermine trap and an X-Ray field deployable available.
Turbine (Deathmatch)
Axon Research Corporation has many geothermal power stations just like this scattered across the northern reaches of Taryd. They form a tight grid that supplies power to the research facilities and military installations common to the area. This level features the return of a classic Unreal Tournament deathmatch layout.
Koos Barge (Deathmatch)
Continuing their long tradition of expertly crafted sea vessels, Koos Shipping now offers barge services across all of Taryd's oceans and waterways. While the prices are exorbitant, they're the only line that guarantees that your shipment will arrive on time and undamaged, even when shipping lanes take them across the frozen polar regions.
Lost Cause (Deathmatch)
The Necris have not revealed the original purpose of this crumbling structure, nor have they explained why it was decommissioned. It stands on the cliffs of Absalom as a monument to history, a living link to the Necris ancestors.
Morbid (CTF)
Morbias Station Gamma is a transport hub that services overflow traffic passing through Taryd's jumpgates. The Station offers a terrestrial shuttle, storage facilities (with quarantine services for live cargo), and a social center where guests can meet incoming visitors or hold private meetings in a neutral setting. Designed for use with the Titan mutator, Morbid includes heavy blast doors that can only be operated by Titans.
Nanoblack (CTF)
Giant vats of Nanoblack are processed and stored in facilities like this one across Omicron. The structures are largely self-sustaining once operational, and are upheld with much reverence by those who respect the power and significance of the Nanoblack seething within. Public access is highly restricted.
Shaft (CTF)
The substrata mines of Taryd produced over 800 gigatons of Tarydium last year alone. Production never stops here, not even for war, and mining drones will remain operational even as chaos erupts around them.
I'm not a big multiplayer FPS guy, but this is the one I go for every time. I really don't even understand why someone would play Halo MP with this around.
KANG the Crybaby
02-19-2009, 04:22 PM
Wow, PS3 FTW.
That is also insane for being free. As much as MSFT does right with the 360, they also do some things that are so fucking stupid. Sony's online system may not be as mature as live, but they are making smarter decisions with their content and what they allow developers to do.
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The PS3 version is only 20 bucks now too.
Frogacuda
02-19-2009, 04:28 PM
Oh yeah, if you own the retail game on PC, you can now activate it on Steam to have it added permanently to your Steam account and get access to Steam community features and achievements.
It's $20 on PC too. It's really the only arcadey versus FPS you need.
Luminous
02-19-2009, 05:41 PM
Wow now I am definitely not buying the 360 version. That is so weak, terrible move MS. :frown: Too bad the PS3 controller sucks for FPS games otherwise I would get that version. Well as long as not crap ass motion controls are used I can just use my 360 controller. Might have to go and look this up.
I haven't played UT3 MP since Unreal Championship on the Xbox (not a huge fan of it) so I still probably won't get this. If I did I better set aside an hour or more to d/l the patch on PSN. :p
Frogacuda
02-19-2009, 05:54 PM
Wow now I am definitely not buying the 360 version. That is so weak, terrible move MS. :frown: Too bad the PS3 controller sucks for FPS games otherwise I would get that version. Well as long as not crap ass motion controls are used I can just use my 360 controller. Might have to go and look this up.
You can use the 360 controller with this. Or keyboard and mouse, or whatever. It's not fussy from what I hear.
I haven't played UT3 MP since Unreal Championship on the Xbox (not a huge fan of it) so I still probably won't get this.
Unreal Championship sucks, dude, and it isn't UT3. If you didn't play 2004 or UT3, nothing else in the series really counts.
Luminous
02-19-2009, 06:10 PM
You can use the 360 controller with this. Or keyboard and mouse, or whatever. It's not fussy from what I hear.
Unreal Championship sucks, dude, and it isn't UT3. If you didn't play 2004 or UT3, nothing else in the series really counts.
I might get the PS3 version, I have been wanting it, I just have no idea how much I will get to play it. Especially online and that is where it shines. I will at least try to pick it up as it is cheap. My adapter for the 360 controller should be here today or tomorrow. :D
Newport420
02-19-2009, 06:44 PM
There is an adapter to use 360 controllers on the PS3?
Frogacuda
02-19-2009, 06:49 PM
Well you can use any USB controller with a PS3, so you can just use the little PC wireless adapter (or a stock wired 360 pad).
Time to activate this bad boy on Steam. Thanks for the heads-up!
Hopefully this will bring a few more players in. I'll definitely snag it.
The Bastard
02-19-2009, 08:25 PM
Epic has always been good about making gigantic and free expansion packs. I have a bad feeling MS is gonna make Epic sell the expansion on a disc. Retarded regardless. I look forward to playing Turbine again....
Luminous
02-19-2009, 09:33 PM
Well you can use any USB controller with a PS3, so you can just use the little PC wireless adapter (or a stock wired 360 pad).
Actually you can't just use a stock wired 360 pad. That is why I bought this -
http://www.totalconsole.com/servlet/the-950/XCM-Cross-Battle-adapter/Detail
You need that to use a WIRED controller. I am not so sure you can use a wireless one. Luckily for me I have a wired controller. :D
NeoZeedeater
02-20-2009, 12:46 AM
Even though UT's my favourite online FPS series by far I haven't bought UT3 yet because I got so burnt out on the series. I must have played the original almost every night from late '99 to around when Phantasy Star Online came out and still a lot after that. As awesome as UT2004 was I was still feeling the overdose. But it has been a while and I think it's finally time to get UT3.
Frogacuda
02-20-2009, 02:10 AM
No time like the present. Titan Pack will likely bring the community back at least for a little while.
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Actually you can't just use a stock wired 360 pad.Ah yeah, I forgot the 360 pad uses a totally different driver interface than standard USB pads.
ShinobiWan1
02-20-2009, 06:19 AM
It doesn't make sense to me. Shivering Isles and Phantasy Star Universe: Ambition of the Illuminus are sitting pretty on my 360 HDD each a bit over 1 gb. I wonder what the issue is with it then. I've only played UT on the Dreamcast, but I did see this at Blockbuster for 14 bucks.
EDIT: Oh wait, it looks like Shivering Isles is 994 MB but PSU is still 1.92 GB, right Hunter?
.....*plays PSU*
Luminous
02-20-2009, 10:17 AM
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Ah yeah, I forgot the 360 pad uses a totally different driver interface than standard USB pads.
Yeah it is a pain, but on the bright side that adapter I bought seems to work really well. I tried it out last night and since the layouts are almost exactly the same for the two controllers there is not much of a learning curve. So if I can find a cheap copy of UT3 for the PS3 I might pick it up.
Hunter
02-20-2009, 02:08 PM
It doesn't make sense to me. Shivering Isles and Phantasy Star Universe: Ambition of the Illuminus are sitting pretty on my 360 HDD each a bit over 1 gb. I wonder what the issue is with it then. I've only played UT on the Dreamcast, but I did see this at Blockbuster for 14 bucks.
EDIT: Oh wait, it looks like Shivering Isles is 994 MB but PSU is still 1.92 GB, right Hunter?
.....*plays PSU*
Don't remember exactly, but it is definitely over a gig.
Are you online? You should get on, we're in the middle of an event right now. I could help you power level.
Frogacuda
02-20-2009, 02:37 PM
It doesn't make sense to me. Shivering Isles and Phantasy Star Universe: Ambition of the Illuminus are sitting pretty on my 360 HDD each a bit over 1 gb. I wonder what the issue is with it then. I've only played UT on the Dreamcast, but I did see this at Blockbuster for 14 bucks.
EDIT: Oh wait, it looks like Shivering Isles is 994 MB but PSU is still 1.92 GB, right Hunter?
.....*plays PSU*
The issue is that those cost money and this does not. MS doesn't allow generous free content.
Apparently the other issue is the integrated mod browser is completely impossible with Live's infrastructure. Again because god forbid you get free content.
Luminous
02-20-2009, 04:21 PM
The issue is that those cost money and this does not. MS doesn't allow generous free content.
Apparently the other issue is the integrated mod browser is completely impossible with Live's infrastructure. Again because god forbid you get free content.
:mad: This is the one area where MS needs to start relaxing a bit. Everything else about Live is great, but they really need to calm down with the restrictions. I know they will tell us it helps provide better service, but BOOO!!! This will be the first thrid party game that I buy on a Sony console as opposed to a MS one. Oh well, it is cheaper on the PS3 anyway.
Newport420
02-20-2009, 04:24 PM
Let me know if you pull the trigger on this for the PS3 Luminous...... I will likely follow. Then when that blue moon rises.... we can both play! :)
Luminous
02-20-2009, 04:29 PM
Let me know if you pull the trigger on this for the PS3 Luminous...... I will likely follow. Then when that blue moon rises.... we can both play! :)
LOL...I am going to look for this when I am off this week. If I can find it pretty cheap I will get it. Yeah I know it has been years (it feels like that) since I have played online.
Hunter
02-20-2009, 04:33 PM
Yeah, it's pretty stupid how tightly controlled Live is. I can understand enforcing standards of quality and compatibility with Live Features, but aside from that, devs should be free to do whatever the fuck they want.
Luminous
02-20-2009, 04:59 PM
Yeah, it's pretty stupid how tightly controlled Live is. I can understand enforcing standards of quality and compatibility with Live Features, but aside from that, devs should be free to do whatever the fuck they want.
:goodpost:
Frogacuda
02-20-2009, 05:12 PM
Let me know if you pull the trigger on this for the PS3 Luminous...... I will likely follow. Then when that blue moon rises.... we can both play! :)
I'll jump in with you guys, since it's cross-platform. koda and lordsnarf play too.
Luminous
02-20-2009, 05:31 PM
I'll jump in with you guys, since it's cross-platform. koda and lordsnarf play too.
Oh that'll be fun, KB/M vs. controller. Not so sure that will work out well for us on the PS3.....lol......unless we were on the same team. Although I really never knew when I was playing a PC gamer in Shadowrun.
KANG the Crybaby
02-20-2009, 05:48 PM
Oh that'll be fun, KB/M vs. controller. Not so sure that will work out well for us on the PS3.....lol......unless we were on the same team. Although I really never knew when I was playing a PC gamer in Shadowrun.
The PS3 version supports USB kb/mouse, just FYI
Luminous
02-20-2009, 06:03 PM
The PS3 version supports USB kb/mouse, just FYI
Too bad I will never use that, but thanks. :)
KANG the Crybaby
02-20-2009, 06:18 PM
Too bad I will never use that, but thanks. :)
Yeah, years of Halo and Gears has made me not able to go back to being great on a kb and mouse. I'm mush better with a controller, but I can still aim more accurately with the mouse.
Conjoshus
02-21-2009, 01:26 AM
I got it shortly after it came out on PS3 because of the mouse/keyboard controls
Frogacuda
03-06-2009, 04:44 AM
Titan Pack is out and awesome. Also Unreal Tournament is free to download and play this weekend and it's on sale for $12 (on Steam)
Luminous
03-06-2009, 09:59 AM
Titan Pack is out and awesome. Also Unreal Tournament is free to download and play this weekend and it's on sale for $12 (on Steam)
I picked up the PS3 version. I need to download that and actually get some playing time with the game.
Conjoshus
03-06-2009, 10:36 AM
Just play the game online... I'll jump on!
They also have a co-op mode if you'd like to try that.
Luminous
03-06-2009, 11:32 AM
Just play the game online... I'll jump on!
They also have a co-op mode if you'd like to try that.
I do love co-op games......
Too.....many........games........
Although that is a good thing really.
Doesn't look like this went very far towards creating a playerbase. I've been playing the last few days, and I can generally get a server to fill up if I wait long enough, but 75% of the time the servers that it reports as being populated are in fact just filled with bots; there doesn't seem to be very many people playing at any given time, and there are still only a few servers that I ping under 75 to.
However you cut it, it's still a far, far cry from '99 and 2k4. Sad.
Frogacuda
03-10-2009, 05:28 PM
Faggots all want to play Halo instead. I don't get it. The game was on sale for $12 this past weekend too. I don't get how anyone doesn't own this.
KANG the Crybaby
03-10-2009, 05:35 PM
The problem with Unreal is it's played. the. fuck. out.
I agree UT3 is fantastic, but look at Quake. They don't release a new version every year, and I guarantee you everyone and their mom with be playing Quake Live when it comes out. Cause iD is smart and didn't pimp the franchise out every year since 2001.
Luminous
03-10-2009, 05:41 PM
Faggots all want to play Halo instead. I don't get it. The game was on sale for $12 this past weekend too. I don't get how anyone doesn't own this.
Wow, really?
:nag:
I did get the PS3 version, but I guess I am one of those "faggots" that would rather play Halo. Not that I have been playing much of that lately either. From what I have played of UT3 it just feels like UT with better graphics. Of course I have not played much, but it is the same fast paced twitch shooter it has always been. Maybe Kang is right, it is played out a bit.
Or there is that long shot possibility that Halo is a better game? :shock-ed:
Yes I know, perish the thought.
It's a mystery to me as well. I'll feed the fire a bit because I feel like Halo is the definition of played out. UT is still the fast-paced twitch shooter, and Halo is still the ugly underwater-feeling snoozefest. In my eyes, one of these games is great, the other is mediocre, and the playerbase is totally misrepresenting.
The FPS scene as a whole is a shadow of its former self. Halo's the scapegoat, because I've got nothing else to blame.
I can't really say the Epic "pimped the franchise out" -- UT3 is the third/fourth game since 1999, depending on whether or not you count 2k3. Halo has released three/four games in two fewer years (depending on whether or not you count Halo Wars), and while there have only been two Quake games since Q3, it included, nobody really cared about Quake 4.
KANG the Crybaby
03-10-2009, 06:00 PM
Quake 4 was quite awesome though. I got the 360 version for 10 bucks.
I liked Unreal Tournament a lot... but I didn't like any Unreal games I played after that, so I have a hard time giving a shit about 'em anymore.
And now that I'm sick of FPSs... :shrug:
YankeeH8er
03-10-2009, 06:34 PM
Quake 4 was quite awesome though. I got the 360 version for 10 bucks.
Such a great game. I got it at launch and played it every day until everyone stopped. I got UT3 on the PS3 the day it came out and basically did nothing but play online and I think the most humans I ever saw in the same room was 4. Quake 4 was a much better online game except for the mods, but even though the mods were cool they made it even harder to find matches. Some of them would auto install if you didnt have them, but others you would have to quit out and dl them yourself and the process was really fucking annoying. The days of the twitch shooter are long over, people want to play skill based shooters, and CoD games. :p
The days of the twitch shooter are long over, people want to play skill based shooters
Are you implying that UT involves less skill because it moves faster, requires quick thinking and quicker reflexes? It's like those assholes that will call any action RPG a "skill-based RPG", like mashing the A button to attack is some monumental accomplishment compared to executing a strategy through menus.
I'm not sure what some of your guys' ideas of "twitch shooter" are, but if you think that you can have a seizure on the keyboard and win then you're mistaken. Go ahead and twitch out, someone with skill will run a train on your ass. And I don't mean you specifically (this isn't an attack. :p), just anyone with this mindset.
Frogacuda
03-10-2009, 06:54 PM
The problem with Unreal is it's played. the. fuck. out.
I agree UT3 is fantastic, but look at Quake. They don't release a new version every year, and I guarantee you everyone and their mom with be playing Quake Live when it comes out. Cause iD is smart and didn't pimp the franchise out every year since 2001.You do know that UT3 is the first Unreal in like 4 years and that Quake 4 came out in like 2006, right?
Also, how played out is Halo and no one cares?
YankeeH8er
03-10-2009, 06:54 PM
I am just saying that there is a reason that places like MLG use games like Halo and CS and not UT or Quake. I loved Quake 4 but I can admitt that basicaly every match plays out the same. Everyone rushes for the rockets/power weapon grabs some armor and rapes everyone in sight. I like games with classes and perks the best now. Where all the weapons are balanced. Even Halo's rock paper scissors approach is kind of boring to me now. I want some depth to online. I love that shooters have evolved to the point that thinking is now a part of them. I think all shooters should let you start with what ever weapon you want to, I hate everyone rushing for the power weapons on a map, Halo is guilty of that to.
Frogacuda
03-10-2009, 06:59 PM
Of course I have not played much, but it is the same fast paced twitch shooter it has always been. Maybe Kang is right, it is played out a bit.
It absolutely was played out at one point, but there hasn't been a game that done the fast-paced hardcore action FPS thing this well since UT2K4, so I think the time has come again. Now it's the only game like it on the market.
Or there is that long shot possibility that Halo is a better game? :shock-ed:
Yes I know, perish the thought.
Oh, don't take what I said so seriously. You know I'm just talking out of frustration because I like this game much better than Halo for competitive multiplayer. I'm with Koda that Halo feels slow and compromised, like playing underwater. Unreal's weapons and vehicles are the best too.
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I am just saying that there is a reason that places like MLG use games like Halo and CS and not UT or Quake. I loved Quake 4 but I can admitt that basicaly every match plays out the same. Everyone rushes for the rockets/power weapon grabs some armor and rapes everyone in sight. I like games with classes and perks the best now. Where all the weapons are balanced. Even Halo's rock paper scissors approach is kind of boring to me now. I want some depth to online. I love that shooters have evolved to the point that thinking is now a part of them. I think all shooters should let you start with what ever weapon you want to, I hate everyone rushing for the power weapons on a map, Halo is guilty of that to.
You went from defending Quake 4 to arguing against it, and this is an UT3 thread. Unreal has MUCH better weapon balance than Quake (or Halo for that matter) and a lot more modes, some of which are very teamwork oriented.
I am just saying that there is a reason that places like MLG use games like Halo and CS and not UT or Quake.
Sadly, the reason is the playerbase. MLG uses games like Halo and CS because those are the games that have 50,000 people playing at any given time. Pro UT was huge back in the day and I feel like it easily could've been again if it had received more support from the players. It's not because it's a mindless shooter while Halo and CS are some definitive measure of skill and talent. It's a community issue. Mechanically, UT3 has as much potential as anything out there.
Frogacuda
03-10-2009, 07:16 PM
The weapons, vehicles. level design, and mechanics of UT3 are all much better balanced and more interesting than anything in Halo (with its "big bucket of dudes" level design). I understand that some people find the pace of UT to be too fast for them and they can't handle it, but it's completely insane to act like that means there's less skill involved. On the contrary, there's more.
I always felt like most of Halo MP was getting weapon X and dominating. Where X could be a Warthog or sniper rifle or rocket launcher or shotgun or sword, etc.
I seem to recall being able to kill a fool with a rocket launcher w/ dual pistols in UT, which is something I appreciated.
Mind, I love Halo as much as the next guy, but I would never say it was "skill intensive". More... weapon manipulation/map memorization.
Then again, high level Quake III play is nothing but spawn point/time frequencies memorization. :shrug:
Only Alien Front Online demanded true skillz! :sneaking:
Frogacuda
03-10-2009, 09:04 PM
UT3's weapons are really interesting. The rocket launcher isn't some ridiculous uber-weapon. Nothing is. Everything has its advantages in certain situations, but the best player knows when and how to use what. UT3 has done a good job of making spawn camping less viable too.
UT3's weapons are really interesting. The rocket launcher isn't some ridiculous uber-weapon. Nothing is. Everything has its advantages in certain situations, but the best player knows when and how to use what. UT3 has done a good job of making spawn camping less viable too.
Thats the way I felt about UT...
Frogacuda
03-10-2009, 09:11 PM
Thats the way I felt about UT...
UT had a lot of spawn camping, actually. I didn't like it that much. 2K3/4 was a lot better though.
Really, the issue here I think is that Unreal's fanbase is too hardcore. They don't want to leave 2K4 behind. They'll complain that UT3 only has like 50 maps and 9 modes instead of 100 maps and 15 modes, or that the firing speed of such and such is slightly different. They're so into it that they can't deal with change, so they stay with the old thing rather than learn the new one, even though (as many have pointed out) they're very similar.
I also think that to some extent, the move to controllers has hurt people's ability to cope with a high speed game like UT, but I know a bunch of people are going to come yell at me about how they can aim faster with an analog stick somehow.
I FUCKING PLAYED FPSs WITH TWIN STICKS FAG!!!!! :tantrum:
Frogacuda
03-10-2009, 09:19 PM
The Grid ftw.
NeoZeedeater
03-10-2009, 09:28 PM
The weapons, vehicles. level design, and mechanics of UT3 are all much better balanced and more interesting than anything in Halo (with its "big bucket of dudes" level design). I understand that some people find the pace of UT to be too fast for them and they can't handle it, but it's completely insane to act like that means there's less skill involved. On the contrary, there's more.
Truth.
Halo 3's a great game but its only real advantage for multiplayer over UT3 is being able to easily play split-screen with a friend beside you.
Frogacuda
03-10-2009, 09:42 PM
Truth.
Halo 3's a great game but its only real advantage for multiplayer over UT3 is being able to easily play split-screen with a friend beside you.
I do wish more PC games had this option. The PS3 and Xbox versions of UT3 do have split screen, btw.
Luminous
03-10-2009, 09:59 PM
When I said twitch it was all about the speed, nothing to do with skill. I prefer Halo's pace, but it doesn't mean it takes anymore or less skill, IMO.
In fact I prefer being able to access any weapon I can get to no matter how long I have played a game. I am not a huge fan of having to level up to get the good weapons. That restricts things for me unless I play them a lot. It was one of the main reasons I stopped playing COD4. I didn't play for a few weeks and I had nothing but the M16 (in the assault class). I do like to have different setups, but it requires me playing all the time.
It is probably the one thing that will keep me from loving Killzone 2's MP. Sad as that is. :(
I agree that Halo suffers from the same "get the power weapon and dominate", but for some reason there is almost always a counter to that weapon. Hence the teamwork part of it. I just like the way it feels, but again this is personal preference. Halo might be played out, but not in a games sense (at least not yet, although MS seems determined to do that). NOT INCLUDING Halo Wars - not an FPS so you really can't, IMO, this is a FPS discussion. There will be 4 Halo games as of the end of this year. Halo 3:ODST isn't even a full game. The campaign is 5 hours at best and any multiplayer is just an expansion of Halo 3 (new maps mainly0. So 4 games since Halo:CE in 2001. It was a three year cycle up until ODST and again - not a full game.
Now if what Frog is saying about the vehicles in UT3 has any shred of truth I need to try them as I have yet to find a FPS that does vehicles anywhere near as good as Halo. Sorry, that is my experience.
As much as I loathe the KB/M setup I know the mouse is more accurate. It still sucks though. :p ;)
Frogacuda
03-10-2009, 10:05 PM
Now if what Frog is saying about the vehicles in UT3 has any shred of truth I need to try them as I have yet to find a FPS that does vehicles anywhere near as good as Halo. Sorry, that is my experience.
UT3 has crazy awesome vehicles ranging from realistic to outright bizarre. We should play some Onslaught or vCTF sometime.,
The Bastard
03-10-2009, 11:34 PM
Frog, are the vehicles in UT3 similar to the vehicles in 2K4 or is the controller tighter/looser/completely different? Only briefly played deathmatch at a buddies' house (game's speed seemed alright to me). As it has always been, there is no such thing as a dominant weapon in UT.
And yeah, Frog and koda are right about the UT fanbase. They're insanely crazy hardcore people who are afraid of change. UT 99' players only play 99'. The slightly less speed obsessed, bitter, stubborn and jaded/majority/those with shitty computers play 2K4. Hopefully more start playing UT3.
Frogacuda
03-10-2009, 11:39 PM
Frog, are the vehicles in UT3 similar to the vehicles in 2K4 or is the controller tighter/looser/completely different?
Different, some of them are variants, but the Necris vehicles are totally out there. They run the whole spectrum and there are 16 different vehicles. The vehicle stuff was one of the most improved aspects of UT3. Also, the hoverboard rules.
Luminous
03-11-2009, 01:05 AM
Alright I will do my best to schedule some time online with UT3, I have to.
I need to get through Halo Wars (getting there), play some Killzone 2 online, play the Halo 3 Mythic Maps.....damn so much gaming, so little time.
I will get some more offline time in with UT3 so I can get used to it. That way the online raping won't be as bad. :D
NeoZeedeater
03-11-2009, 01:38 AM
The PS3 and Xbox versions of UT3 do have split screen, btw.
I tend to forget those exist. UT's not an FPS I would want to play with a controller but I suppose the PS3 one's probably okay for the mouse/keyboard support.
We should play some Onslaught or vCTF sometime.,
Alright I will do my best to schedule some time online with UT3, I have to.
What system are we talking, here? I'd totally be down for some games assuming that everyone was pinging decently. I have it for the PC and 360, but greatly prefer to play it on the PC -- aside from the obvious issue of input, I can't ever seem to join a game on the 360 version that doesn't have some sort of crippling lag. Not sure what the deal is there.
Frogacuda
03-11-2009, 02:31 AM
He's on PS3, which, last I checked, is cross-platform with PC. Fuck the 360 version at this point.
He's on PS3, which, last I checked, is cross-platform with PC.
Oh yeah? I didn't realize that they were cross-compatible. That's cool.
Frogacuda
03-11-2009, 03:33 AM
Yeah, say what you will about PSN, they really are good about not limiting the players in nonsense ways like MS.
Luminous
03-11-2009, 02:45 PM
Yeah, say what you will about PSN, they really are good about not limiting the players in nonsense ways like MS.
As much as I love Xbox Live, they are way too restrictive in some ways. I still prefer it over PSN overall, but here is one instance I don't. The two reasons I bought the PS3 version are the obvious one of being able to do more in terms of mods and the like and I can use my XCM adapter to use the 360 controller. I loathe the PS3 controller for FPS games.....blech.
I haven't played a lot of UT3 on the PS3, but I don't think motion controls are part of the equation especially online. So I am good to go with the 360 controller.
Frogacuda
03-11-2009, 04:08 PM
AFAIK, it doesn't use the motion controls at all.
Luminous
03-11-2009, 06:36 PM
AFAIK, it doesn't use the motion controls at all.
I figured as much, that is a big WIN for me. :D
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