So here’s what we learned.
Pikmin 3 is coming out for the Wii U. Hardcore gamers everywhere had mixed feelings of joy and rage, as now they must accept the inevitable need to own a Wii U console.
Nintendo is making a “Pro Controller” for the Wii U. It looks like an Xbox360 controller.
You can watch a video on the Wii U tablet specifics here:
http://e3src.nintendo.com/wiiu/
Nintendo also announced New Super Mario Brothers Wii U, which will allow you to see people’s scores/comments/whatever from the world map it seems. Interestingly, the gamepad will be able to be used by another player to place blocks. Reggie stated that this was to assist in “speed runs”, which seems to further their intent to focus on speed runs which seemed to sprout with Super Mario Bros. 3D Land.
Mass Effect 3 will be a launch title for the Wii U. No one knows why.
Very little was given about the 3DS, as it will have it’s own conference tomorrow night. We did get to see Luigi’s Mansion: Dark Moon, Paper Mario: Sticker Power, and New Super Mario Bros. 2, the latter of which seems to be placing an emphasis on coins, or rather, a multitude of coins. Many are already whining about this even further increasing the amount of lives they will have by an order of magnitude. 
Ubisoft also showed off some upcoming titles for the Wii U, including a new title called ZombieU. This seems to be a zombie apocalypse title that utlizes the gamepad for a more immersive experience.
And in closing, Nintendo unveiled Wii U launch title Nintendo Land, which will be a virtual theme park based on Nintendo and will feature and plethora of mini-games in order to help gamers “appreciate the gamepad”. Admittedly, Luigi’s Ghost Mansion seemed kind of cool, if a bit derivative of Pac-Man Vs. .
The other games included are:
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Donkey Kong’s Crash Course: Using the GamePad’s motion control, players tilt the controller to guide a fragile rolling cart through an obstacle course that resembles the original Donkey Kong arcade game. This single-player game lets other spectators watch the action on the TV and offer advice about how to pass the next obstacle.
Luigi’s Ghost Mansion: The player with the GamePad is a ghost (invisible to others) who is trying to capture up to four humans armed with flashlights. The ghost must sneak around the environment by staying in the shadows and try to catch them one by one. The humans can work together to revive fallen comrades before the ghost catches everyone. If all four humans are caught before they are revived, the ghost wins. But if they are successful at shining their flashlights on the ghost long enough to reduce its hit points to zero, the humans win.
Animal Crossing™: Sweet Day: The player holding the Wii U GamePad controls two guards who are in charge of safeguarding a candy orchard from a group of candy-loving animals. Up to four other players, using the Wii Remote controllers to control these animals, must work together to outwit – and outrun – the guards. The game ends when a combined total of 50 pieces of candy are collected, or when the guards catch any one of the animals three times.
The Legend of Zelda™: Battle Quest: The player with the GamePad is an archer who can aim and shoot arrows using the screen as a view finder. That player is joined by up to three others who wield Wii Remote Plus controllers like swords. Players work together to take on a variety of enemies in a world that looks like a cloth version of a game from The Legend of Zelda series.
Takamaru’s Ninja Castle: Based on an early Famicom game available only in Japan, this single-player game turns the GamePad into a launcher for ninja stars. Players swipe the controller’s touch screen to take out an ever-growing army of ninja attackers, earning more points for consecutive hits. Moving the GamePad around at different angles enables the player to take aim in an intuitive fashion.
Seven other attractions will be announced at a later date.”
And that about wraps up Nintendo’s Wii U presser. Check back tomorrow for comments on the 3DS one!






